| ★0 | | PressureⅠBefore your move, if your HP drops below 50%, it will steal 5% DEF and MAX HP from targets (cap at 10% of your DEF and MAX HP per target) and 1% DMG Res. Every target you have stolen will heal you 10% HP. Stolen attributes will return in 4 turns, trigger once per battle |
| ★1 | | PressureⅡBefore your move, if your HP drops below 50%, it will steal 6% DEF and MAX HP from targets (cap at 10% of your DEF and MAX HP per target) and 2% DMG Res. Every target you have stolen will heal you 10% HP. Stolen attributes will return in 4 turns, trigger once per battle |
| ★2 | | PressureⅢBefore your move, if your HP drops below 50%, it will steal 7% DEF and MAX HP from targets (cap at 10% of your DEF and MAX HP per target) and 3% DMG Res. Every target you have stolen will heal you 10% HP. Stolen attributes will return in 4 turns, trigger once per battle |
| ★3 | | PressureⅣBefore your move, if your HP drops below 50%, it will steal 8% DEF and MAX HP from targets (cap at 10% of your DEF and MAX HP per target) and 4% DMG Res. Every target you have stolen will heal you 10% HP. Stolen attributes will return in 4 turns, trigger once per battle |
| ★4 | | PressureⅤBefore your move, if your HP drops below 50%, it will steal 9% DEF and MAX HP from targets (cap at 10% of your DEF and MAX HP per target) and 5% DMG Res. Every target you have stolen will heal you 10% HP. Stolen attributes will return in 4 turns, trigger once per battle |
| ★5 | | PressureⅥBefore your move, if your HP drops below 50%, it will steal 10% DEF and MAX HP from targets (cap at 10% of your DEF and MAX HP per target) and 6% DMG Res. Every target you have stolen will heal you 10% HP. Stolen attributes will return in 4 turns, trigger once per battle |