Kendos/Runes

  1. Attack

    Penetration

    Selected tier effect

    Ignore 10% of target's DEF

  2. Attack

    Fury

    Selected tier effect

    CRIT+5%

  3. Attack

    Rampage

    Selected tier effect

    CRIT DMG+10%

  4. Attack

    Strength

    Selected tier effect

    ATK+60, Extra DMG+5%

  5. AttackEnhance

    Combo

    Selected tier effect

    20% chance to trigger another attack, but with 50% of the original damage/effects

  6. AttackEnhance

    Pursuit

    Selected tier effect

    60% chance to launch another basic attack if you kill a target

  7. AttackEnhance

    CRIT Pursuit

    Selected tier effect

    40% chance to launch another basic attack if you deal a CRIT hit

  8. Attack

    Ripple

    Selected tier effect

    Active skill damage shifts from 90-110%

  9. Attack

    Bravery

    Selected tier effect

    When battle start, DMG+10%, last 2 turns, can't be purged

  10. Attack

    Berserker

    Selected tier effect

    During battles, every 1% lost HP deals 0.1% more DMG

  11. AttackEnhance

    Impact

    Selected tier effect

    20% chance to [Stun] target if the damage exceeds target's MAX HP by 30%, last 1 turn

  12. AttackEnhance

    Soul Killer

    Selected tier effect

    Deal 3% more DMG to target with [Laststand]/[Adv. Revival], 10% to neutralize its reviving, last 4 turns

  13. Enhance

    Pacify

    Selected tier effect

    Deal 15% more DMG to target with [Vitality]/[HoT]

  14. Enhance

    Agility

    Selected tier effect

    SPD+3%+10

  15. Enhance

    Vitality

    Selected tier effect

    Both healing amount+5%

  16. EnhanceSurvival

    Laststand

    Selected tier effect

    12% chance to revive when killed, with 5% HP, trigger once per battle

  17. Survival

    Adv.Revival

    Selected tier effect

    8% chance to revive when killed, with 30% HP, trigger once per battle

  18. EnhanceSurvival

    Talent

    Selected tier effect

    Turn into a soul when killed, 20% chance to revive per turn after that. Revive with 15% HP, trigger once per battle

  19. AttackEnhance

    Purge

    Selected tier effect

    30% chance to purge 1 debuff before action phase, has a CD penalty of 2 turns once triggered

  20. Enhance

    Honor

    Selected tier effect

    30% chance to increase all friendly units' ATK by 15% when killed, last 2 turns

  21. Enhance

    Dispersal

    Selected tier effect

    Attack has 10% chance to purge all buffs

  22. Enhance

    Slow

    Selected tier effect

    Attack has 20% basic chance to reduce target's SPD by 10%, last 2 turns

  23. Enhance

    Healing Down

    Selected tier effect

    20% chance to reduce target's both healing amount by 8% while attacking, last 3 turns

  24. Enhance

    Clear Mind

    Selected tier effect

    20% chance to purge all debuffs on 1 friendly unit while using healing/reviving skills, prioritize on unit with debuffs

  25. Attack

    Destroyer

    Selected tier effect

    Deal 10% more DMG to target with [Talent], neutralize its effect if you successfully kill it

  26. Attack

    Accuracy

    Selected tier effect

    Deal 5% more DMG to target with [Dodge]/[Agility], Accuracy+6%

  27. Enhance

    Turtle

    Selected tier effect

    SPD-10%, MAX HP+3%

  28. Enhance

    Focus

    Selected tier effect

    CRIT-10%, Debuff Acc+3%

  29. Defense

    Ironclad

    Selected tier effect

    DEF+5%

  30. Defense

    CRIT Res

    Selected tier effect

    CRIT Res+5%

  31. AttackEnhance

    Reflection

    Selected tier effect

    When taking damage, 25% chance to reflect 30% of it back to the attacker

  32. Defense

    Shield

    Selected tier effect

    Grant a shield for all friendly units with 4% HP, last 1 turn, can't be stacked

  33. Defense

    DMG Res

    Selected tier effect

    When battle start, DMG Res+10%, last 2 turns, can't be purged

  34. Enhance

    HoT

    Selected tier effect

    At the beginning of each turn, heal 2% HP

  35. Enhance

    Arrival

    Selected tier effect

    ATK+10% after being revived, last 2 turns

  36. Enhance

    Taunt

    Selected tier effect

    Attack has 4% basic chance to taunt target, last 1 turn

  37. AttackDefense

    Pardon

    Selected tier effect

    ATK+2%. 20% chance to reduce incoming damage by 30% if it exceeds 40% of your MAX HP

  38. Survival

    Dodge

    Selected tier effect

    Take 5% less DMG from [Penetration]/[Strength] target. Dodge+6%

  39. Defense

    Blessing

    Selected tier effect

    Take 10% less DMG from [Fury]/[Combo] target

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