Penetration
Ignore 10% of target's DEF
Ignore 10% of target's DEF
CRIT+5%
CRIT DMG+10%
ATK+60, Extra DMG+5%
20% chance to trigger another attack, but with 50% of the original damage/effects
60% chance to launch another basic attack if you kill a target
40% chance to launch another basic attack if you deal a CRIT hit
Active skill damage shifts from 90-110%
When battle start, DMG+10%, last 2 turns, can't be purged
During battles, every 1% lost HP deals 0.1% more DMG
20% chance to [Stun] target if the damage exceeds target's MAX HP by 30%, last 1 turn
Deal 3% more DMG to target with [Laststand]/[Adv. Revival], 10% to neutralize its reviving, last 4 turns
Deal 15% more DMG to target with [Vitality]/[HoT]
SPD+3%+10
Both healing amount+5%
12% chance to revive when killed, with 5% HP, trigger once per battle
8% chance to revive when killed, with 30% HP, trigger once per battle
Turn into a soul when killed, 20% chance to revive per turn after that. Revive with 15% HP, trigger once per battle
30% chance to purge 1 debuff before action phase, has a CD penalty of 2 turns once triggered
30% chance to increase all friendly units' ATK by 15% when killed, last 2 turns
Attack has 10% chance to purge all buffs
Attack has 20% basic chance to reduce target's SPD by 10%, last 2 turns
20% chance to reduce target's both healing amount by 8% while attacking, last 3 turns
20% chance to purge all debuffs on 1 friendly unit while using healing/reviving skills, prioritize on unit with debuffs
Deal 10% more DMG to target with [Talent], neutralize its effect if you successfully kill it
Deal 5% more DMG to target with [Dodge]/[Agility], Accuracy+6%
SPD-10%, MAX HP+3%
CRIT-10%, Debuff Acc+3%
DEF+5%
CRIT Res+5%
When taking damage, 25% chance to reflect 30% of it back to the attacker
Grant a shield for all friendly units with 4% HP, last 1 turn, can't be stacked
When battle start, DMG Res+10%, last 2 turns, can't be purged
At the beginning of each turn, heal 2% HP
ATK+10% after being revived, last 2 turns
Attack has 4% basic chance to taunt target, last 1 turn
ATK+2%. 20% chance to reduce incoming damage by 30% if it exceeds 40% of your MAX HP
Take 5% less DMG from [Penetration]/[Strength] target. Dodge+6%
Take 10% less DMG from [Fury]/[Combo] target